Sadi Enis Güçlüer
Game Developer
- LocationNigde, Türkiye
- Emailgucluersadienis@gmail.com
- Phone+90 533 238 5142
- LinkedInlinkedin.com/in/sadienisgucluer
- GitHubgithub.com/SadiEnis
Summary
Computer Engineering graduate focused on game development and software architecture. Experienced with Unity Game Engine, C#, Unity multiplayer systems, state machines and event-driven architecture. Developed projects involving networked gameplay, mobile match-3 mechanics and backend integration. Continue to work towards contributing to technically robust and engaging game experiences. I am looking for Gameplay Programmer and Gameplay Developer roles where I can own gameplay systems and keep growing as an engineer and a designer.
Education
Deepjam Game Design and Marketing Bootcamp
GameDev.ist, Online
26 October 2026 – Present
Computer Engineering
Kayseri University, Kayseri, Türkiye
GPA: 3.43 / 4.00 | Graduated 2026
Experience
Junior Game Developer
DMT Games, Dover, Delaware, US
September 2025 – Present
- Developed lobby creation, player joining and session synchronization for Meowstery Wisp using Relay and Netcode for GameObjects; integrated Vivox voice chat.
- Built networked game adaptations and a modular match-3 framework with state-driven gameplay, cascades and level objectives.
- Applied modular architecture, SOLID and ScriptableObject-based design; worked with Plastic SCM and Kanban.
Game Developer Intern
Wide Game Studio, Kayseri, Türkiye
July 2025 – August 2025
- Developed a VR spear gadget for Gravi with throwing, thrusting, surface sticking, hit detection and damage.
- Integrated the feature into the existing gadget architecture and delivered it for the scheduled content update.
Projects
Project First Run
Solo Game Developer | Unity 6 · C# | PC
July 2026 – Present
First-person roguelite arena shooter
github.com/SadiEnis/project-first-run
- Independently designing and developing the game using Unity and C#, owning game design, gameplay programming, and software architecture.
- Implemented modular combat, weapon and ability systems, enemy AI, and wave progression, alongside XP, item upgrades, and chest-based rewards.
- Applied object-oriented programming (OOP) and data-driven design using ScriptableObjects, separating content configuration from runtime state.
- Developed automated tests in EditMode and PlayMode to validate gameplay rules and system integration, and maintained technical and game design documentation.
- Managed version control primarily with Unity Version Control (Plastic SCM), organizing development through branches and changesets, with Git/GitHub used for repository synchronization and project sharing.
OceanClean
Graduation Project | Unity · C# | PC + Web
November 2025 – August 2026
2D online co-op game for 1–4 players
Recognition: accepted for a COP31-related initiative.
github.com/SadiEnis/CleanOcean
- Designed and developed a 2D online co-op multiplayer game for 1–4 players, promoting ocean conservation through collaborative waste collection and recycling mechanics.
- Implemented multiplayer networking using Netcode for GameObjects, Unity Lobby, Unity Relay, and Unity Transport, including player synchronization, session management, networked scene transitions, and lobby-level host migration.
- Developed core gameplay systems, including trash collection, recycling, scoring, match results, leaderboards, and inventory/shop interfaces.
- Integrated REST APIs for player authentication, persistent progression, and match statistics, with support for WebGL deployment.
Languages
- Turkish
- English
References
- Sezgin Güven SARI — Founder at DMT GAMES — +90 530 040 14 36
- Umut BAYIR — Founder at BayGAMER — linkedin.com/in/umut-bayir